Title Shotgun Pb 2 Slot

On Maret 31, 2012 at 2:32 pm. Kalo aku sih tero ato CT ttap aja titlenya baret AWP sama title pistol diamon 3 trus title moving speed. Kalo mnurut aku SG ini yg trpenting damage nya sama akurasi. Agar jarak jauh recoilnya ttap terjaga, damagenya ttap terasa. Cuman kembali lagi. May 04, 2013  dan jika trooper's masih memiliki 2 Slot title, trooper's bisa menggunakan title sebagai berikut: SLOT 1: MOVE AGILITY LV.2 SLOT 2: RANGE DAMAGE LV. 2 atau FIRST SHOT Lv. 1 dan saya sarankan untuk trooper's menggunakan title range damage pada slot ke 2! One hit shotgun putar (M1887) dengan mengkombinasikannya dengan title dan bermain di.

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Title Shotgun Pb 2 Slots

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#<Weapon X (Triqueta)>
#<Description>
Mod by B33P B00P JOE
***WARNING***
Thanks to Orudeon, there is an optional code to have this always spawn with a bayonet on slot two.
USE THE FILTER TOOL TO TURN THIS OFF OR ON!!!
*************
The Weapon X replaces the Triqueta Shotgun with a legendary Shotgun based on the fan-favorite X-Man: Wolverine!
While the gun's claw pattern is decent enough, the added melee damage, and mutant Healing Factor really lets you ump into the fray for a berserker barrage!
+Shoots a new 'Claw' firing pattern
+Optional Bayonet set to always spawn on slot 2
+Mutant Healing Factor grants you slight damage resistance (adamantium bones) on your HP bar only, as well as continual HP regeneration
+Bonus Melee damage and slight Movement speed boost
+Features a new paint job
Changes in V3:
Reformatted Text/Code
Changes in V2:
+Now works with the Order Shield (Feral Rage)
#</Description>
#<Code>
#<Bayonet on Slot 2>
set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra:WeaponPartListCollectionDefinition_146 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra:WeaponPartListCollectionDefinition_146 Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra:WeaponPartListCollectionDefinition_146 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Shotgun.Name.Prefix_Jakobs.Prefix_Bayonet_1 Priority 0.95
set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra:WeaponPartListCollectionDefinition_146 ConsolidatedAttributeInitData ((BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_0_VeryCommon',BaseValueScaleConstant=1.000000),(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000))
#</Bayonet on Slot 2>
set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra PartName Weapon X
set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText <font color = '#e50026'>I'm the best at what I do, and what I do isn't very nice.<font color='#ffffff'><br><br>• <font color='#ffff00'>Mutant Healing Factor <br>
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra rarity (BaseValueConstant=4.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Balance_Inventory.Rarity_Item.ItemRarity4_VeryRare',InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra GestaltModeSkeletalMeshName SG_Barrel_Bandit
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',PriorityIncrease=0.500000))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=23.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=-0.050000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra AttributeSlotUpgrades ((SlotName='WeaponSpread',GradeIncrease=-7,bActivateSlot=True),(SlotName='AccuracyMin',GradeIncrease=25,bActivateSlot=True),(SlotName='WeaponDamage',GradeIncrease=0,bActivateSlot=True),(SlotName='WeaponAccuracyImpulse',GradeIncrease=-6,bActivateSlot=True),(SlotName='WeaponFireRate',GradeIncrease=-15,bActivateSlot=True))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.045000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.BaseArmor',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=DesignerAttributeDefinition'GD_Shields.Attributes.Attr_LawEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bFireRandomlyFromPattern False
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bScalePatternByWeaponSpread True
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BasePatternSpread 4.500000
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra MinPatternScale 0.250000
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra FiringPatternLines ((StartPoint=(Pitch=550,Yaw=500,Roll=0),EndPoint=(Pitch=-550,Yaw=-500,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=750,Yaw=200,Roll=0),EndPoint=(Pitch=-350,Yaw=-700,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=350,Yaw=700,Roll=0),EndPoint=(Pitch=-750,Yaw=-200,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3_Triquetra WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',PriorityIncrease=0.000000))
set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra ScalarParameterValues ((ParameterName='p_DecalRotate',ParameterValue=0.978000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName='p_ReplacePattern',ParameterValue=0.100000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName='p_UseFullColorDecal',ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName='p_ReplaceDecal',ParameterValue=0.100000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176))))
set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra TextureParameterValues ((ParameterName='p_Masks',ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName='p_Diffuse',ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName='p_NormalScopesEmissive',ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName='P_SimpleReflect',ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_SpectrumLogan',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName='p_Decal',ParameterValue=Texture2D'Item_ClassMods.Textures.MercClassMod_Decal_02',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName='p_Pattern',ParameterValue=Texture2D'FX_Shared_Smoke.Textures.T_Liquid_Puddle_GP_02',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))
set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra VectorParameterValues ((ParameterName='p_AColorHilight',ParameterValue=(R=0.089064,G=0.089064,B=0.029242,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName='p_AColorMidtone',ParameterValue=(R=0.943641,G=0.643641,B=0.034129,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName='p_AColorShadow',ParameterValue=(R=0.093641,G=0.073641,B=0.034129,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName='p_BColorHilight',ParameterValue=(R=0.083511,G=0.096653,B=0.099444,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName='p_BColorMidtone',ParameterValue=(R=0.015018,G=0.017417,B=0.022099,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName='p_BColorShadow',ParameterValue=(R=0.028876,G=0.029326,B=0.060771,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName='p_CColorHilight',ParameterValue=(R=0.083511,G=0.096653,B=0.099444,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName='p_CColorMidtone',ParameterValue=(R=0.015018,G=0.017417,B=0.022099,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName='p_CColorShadow',ParameterValue=(R=0.028876,G=0.029326,B=0.060771,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName='p_ReflectColor',ParameterValue=(R=0.513208,G=0.413208,B=0.213208,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName='p_ReflectionChannelScale',ParameterValue=(R=0.800000,G=0.800000,B=0.600000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName='p_DecalScalePosition',ParameterValue=(R=1.900000,G=3.500000,B=0.859600,A=0.477700),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName='p_DecalColor',ParameterValue=(R=9.615018,G=6.615018,B=0.622099,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName='p_PatternScalePosition',ParameterValue=(R=5.000000,G=5.400005,B=2.427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName='p_DColor',ParameterValue=(R=0.034413,G=0.088566,B=0.220986,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName='p_PatternChannelScale',ParameterValue=(R=0.750000,G=0.500000,B=0.500000,A=0.750000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName='p_PatternColor',ParameterValue=(R=10.015018,G=0.017417,B=0.022099,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
#</Code>
#</Weapon X (Triqueta)>

Title Shotgun Pb 2 Slot Machine

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